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Sabriz Adoudel
Move along there is nothing here
5911
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Posted - 2016.09.20 08:36:43 -
[1] - Quote
Mathra wrote:I mine my own minerals, so everything is free and whatever I sell the ship for is pure profit 
This poster is being facetious, but MIMAF idiots (Minerals I Mine Are Free idiots) are among the most useful of idiots in EVE.
There are a number of ships whose price I watch, and if they fall below certain thresholds (usually after a MIMAF idiot floods the market), I buy them up en masse, create a short term supply shortage, then sell them into the spiked price.
I do this much, much more with modules. (I am sitting on over 15000 tech 2 sentry drones at the moment, although the supply spike was quite different here)
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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Sabriz Adoudel
Move along there is nothing here
5913
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Posted - 2016.09.24 00:43:08 -
[2] - Quote
Leida FireEye wrote:An additional factor that hasn't been mentioned yet - people often sell unused ships. The ships they sell go to station traders at below-mineral-cost prices. This enables the station trader to undercut the builder.
Yep this is a factor.
Especially with alliance-level supplies.
Logisticians may purchase 300 Basilisks for a campaign, then only lose 9 of them.
The effect of buying 300 on the market will be a spike in production which may even overcompensate, pumping more onto the market again, then the alliance dumps 291 back.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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Sabriz Adoudel
Move along there is nothing here
5913
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Posted - 2016.10.07 13:00:49 -
[3] - Quote
Although I do not explicitly calculate all of these metrics, I consider:
Isk per production line per hour Isk per player input (without this, T2 modules would always be the #1 option) Isk returns on invested capital Margin (to see how much competition I can handle and still be profitable) Gamewide demand (I can build more tech 2 remote sensor dampeners than the entire universe uses, so I need to be aware that I might end up dominating that market)
Ships are bad on all of these except gamewide demand. (Tech 2 ships are sometimes good enough on ISK per production line hour to merit jumping into them quickly - I built a few hundred interceptors recently to take advantage of this).
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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